Complete real Grinds
Your workouts build the progress needed to reach the next chapter.
LEVELOPS
LEVEL OPS // INDIEGOGO 2026
Train in the real world. Progress in LevelOps. Help us bring a living fitness RPG to its first generation of Agents.
JOIN THE FIRST WAVE
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01 / THE MISSION
Every Grind connects your training to your Agent, companions, and a shared sci-fi world. Here is the loop behind the campaign.

02 / REAL EFFORT, GAME PROGRESSION
Meet three Agents whose training shapes their in-game identities. See the real workout, the Agent profile, and a companion side by side. These interface panels show our design direction; sample values are illustrative.



03 / CAMPAIGN MISSIONS
In Season One: Resurrection Protocol, real workouts advance your Agent through story chapters and prepare you for regional missions and combat operations.
RESURRECTION PROTOCOL // STORY CONCEPT ARTYour workouts build the progress needed to reach the next chapter.
Travel the Central Line, follow mission briefings, and take your Agent into the field.
Face the Surge with your companion as the story opens beyond Central Consortium.
Mission scene and companion shown as development concept art. Gameplay and final presentation may evolve.
04 / AGENT DUO
Link two Agents through Duo Sync. Your own workouts move your Agent forward; same-day training builds shared momentum.

05 / INSIDE DEVELOPMENT
Backers are not only supporting concept art. These working studies show the systems underneath LevelOps: expressive characters, location-aware conversations, tactical encounters, and a world built to connect them.
Current interface and motion studies. Layout, balance, content, and final presentation may change during development.

Faction leaders are being designed with distinct emotional states—from concern and reassurance to fear and celebration—so dialogue can carry tone as the story changes.

Regional events bring leaders and companions into the same scene. Speaker state, location, and player choices remain visible in one cinematic frame.

Each Agent, companion, and threat occupies one cell. The current study explores clear movement, targeting, and skill effects before final combat balancing.

The navigation model connects biospheres, districts, local events, dialogue, and combat. Distance and route context stay visible before an Agent enters an operation.
DEVELOPMENT BUILD // UI, ART, AND GAMEPLAY SUBJECT TO ITERATION
06 / CHOOSE YOUR BACKER CRATE
Pick a tier and a faction crate. These are digital reward concepts; review the campaign listing for final contents and availability.

One Agent. Your first move. 1 year access.

Two Agents. One link. 2 years access.

Three Agents. One squad. 3 years access.
07 / FIRST WAVE TRANSMISSION
Get the campaign link and launch-day alert from LevelOps.